Wednesday 19 January 2011

Gears S.A.S. part 1 Level Update

Right, so largely what I've been doing with this project so far is blocking in the basic layout of the environment.  Making sure the scale is correct is highly important to me in this level as I thought my UT3 map was scaled completely wrong.  I've also been sorting the flow through the map, placing pickups and learning how to set up cover points behind cover objects so I can start having a play through soon.   Cover has been placed very loosely at the moment so I have to make sure I do not overload or place too little cover objects.

I'll stick up some WIP images soon as I say, I hope I have finished refining the layout of the buildings so it should only be the pickups, cover points and AI to place and script.

Needless to say I think my ambition of completing this part of the project to a functional stage will not be possible by the end of the month.  I am now aiming for the end of February.

EDIT:  On the plus side I am really pushing getting through a number of my 360 games.  Gears 2 and Batman Arkham Asylum started last weekend!

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