Sunday, 31 January 2010

One doc down!

So I've finished the short concept document for the NTG game and now I'm going to start thinking more about this short platform adventure game that I'm concocting with a friend from work.  The pitch document for this project can be found here.

Friday, 29 January 2010

NTG: Completing the doc

I've nearly finished working on the doc now.  I've got a few interface diagrams mocked up and just need to complete the screen mockups with just basics of what options each holds.

I've also joined another group project using Unity to improve my skills and motivate me to keep learning it.  My main task is just to design puzzle and quests but if I practice with Unity more I may be able to be a level designer too for this demo, which should be completed by May so says the project lead.   Guess we'll  see how that goes.

Thursday, 7 January 2010

NTG: Finalising mechanics, screen flow and interface design

Last night I didn't get a lot of the documentation wrote up, but I did pin down the entire mechanics of the game, screen flow chart and interface design of the game.

I've decided (if time permitting) that there may be two modes: complete before the time runs out and get the fastest time.  I couldn't decide which would give the better gaming experience so I decided that creating both and testing both will help to decide this.

Only drafting left to do is the GUI at during the main game.  I'll use simple menu designs at the moment and just concentrate on getting it all fleshed out into a working basic prototype.

It should be interesting trying to do this whilst learning the tool.

Monday, 4 January 2010

NTG: Mechanics and Scheduling

Over the past couple of weeks I've been fleshing out the mechanics and scope of this project.  The majority of this doc should be completed over the weekend and hopefully some basic level designs so that I can start creating a very basic prototype of the game with basic art elements.