Monday, 26 July 2010

Ruins of the Mayans

As I'm posting progress of my Mayan pyramid level to the WIP forum of World of Level Design (a great site for anyone interested in learning how to start level design) I thought I'd do the same on my blog.

This map has gone through so many iterations already from indoor map to outer and inner gameplay areas. The whole mayan pyramid theme was only decided upon when I decided to create an outdoor environment. I really like the unique shape of the mayan pyramids and my initial idea of a maze fit in very well for the bottom level of the pyramid, after that the environment was sort of built around that.

Monday, 12 July 2010

The Importance of Planning

I have revisited learning level design using the Unreal Editor and I have to say that I am finding this time, time well spent.

Since my evenings are spent at work (yes at work!), relaxing (when I actually get in from work) with my boyfriend, eating dinner or sleeping, I have being using my lunchtimes to practice using the editor.

Monday, 5 July 2010

Hold on TI DeDA Experiment

Due to unforeseen circumstances the DeDA experiment that I was going to conduct later this year will have to be put on hold.   The DeDA (for anyone who has not read a previous post) was going be an experiment to educate myself about games design using a similar course structure to what is taught in current Game Design degree and masters courses around the UK.  This course I was going to fit around my hectic social and work life (being a QA tester restricts my time a lot) and also would help me to create a tailored portfolio of great work to help me when applying for junior game/level design roles in the future.