So I've just arrived back from London and was going to jump straight into finishing blocking out my Gears level when I noticed the the World of Level Design are having another contest. I feel compelled to enter this one too as its going to stretch me again to not only working to a deadline but this is split into two parts so that I focus firstly on the gameplay mechanics and then the visuals. And, by February I should have a fully complete game level. I guess I'll have to see if the amount of time I can put in will be enough to participate.
So over the latter part of last year I did manage to play more games. Not as much as I'd liked to as I still have over 25 360 games to play but I did finish Fable 3, have played quite a bit of Mass Effect 2 and have nearly finished the co-op campaign of Splinter Cell Conviction (I have to say I am quite enjoying even though it has been irritating at times). This year I want to get through a good number of my 25 games that are catching dust.
I created two Unreal projects last year which was great but this year I want to create 6 games, levels or maps using either UDK, Gears' Editor or UT3's Editor.
Hopefully I haven't set my targets too high. Should be an eventful year.