Tuesday, 10 August 2010

RotM: The joy of Textures and Static Meshes

So I've finally finished the geometry for the map.  It still needs to be polished but its at a good standard for me to begin filling my map with textures and static meshes.  So over the next couple of weeks that's what I'll be doing.  I intend to apply the WoLD's technique and work systematically through the map section by section so each area is brought up to the same level of quality.

I'll post some new images soon!

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