Friday 15 April 2011

Make Me Happy: Initial playtests

So, these last few weeks have been a bit of a rollercoaster for me (and I expect next week will be a lot of the same).  So not much development has been done to MMH this week.  I let a few friends at work playtest an early version and from their feedback I have decreased the speed at which the images rotate in the first levels.  I need to revisit this later as I want to gradually increase the speed within each level to improve the challenge.

Another issue was the GUI.  My participants seemed to misunderstand that the score was being displayed on the meter and the time as a number.  I decided to switch these around so that the meter now displayed the elapsed time and the points for the round was displayed as a fraction (shown in the previous posts screenshots).

This change seems much better.  The placement of all of these items are being tweaked but so far this is how it's looking.


I hope (if I have time) to implement "connect 3" and "match the sequence" functionality into the later stages of the game to mix up the gameplay and constantly challenge the player.  I'm thinking the best way to easily show that the gameplay will be different in each level (other than a pop-up) would be to use a different coloured board.

I'll see how effective this is during playtests.

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