So last week Thursday I decided to draw a line under my halloween house and upload my final images for entry into the World Of Level Design challenge. I can honestly say that every time I use Unreal tech I learn alot more.
So for this quick post mortem I have to start by stating that I should have began this project at the beginning of October instead of at the end of it. That way I would have at least been able to scratch half of the wonderful sctipts that I had to bring this building to life. But although I didn't get the inside of the house done, visually I'm extremely please with the way this has turned out.
I also am extremely confident in importing models from Max into UDK after creating a great little pumpkin and created some of my own custom textures (ok, sourced from the internet but I did have to remember how to alter them in Photoshop and learn how to add them into UDK).
I am planning on re-visiting this project later next year to get the scripted sequences sorted and to also fix the following things:
I couldn't work out how to apply a good dark, moon filled sky so I settled for inky black. A great big bright moon would look brilliant so I do aim to get this done next time.
I wasn't happen about the lighting in the bottom part of the house. This is because I do have a lot of open space within the house so I'll make sure that the rooms are closed of to restrict light leaking.
Despite the hair pulling and headache of it all I really did enjoy creating my pumpkin model and I think it would be fun to create some more reusable models for this building e.g. small round windows, large front doors, metal gates, internal doors and internal props.
I do have to mention this textures site that I did find later on in this project but was a great help with the amount of materials it has and they are all the correct size and offset correctly so all you need to do is save as a targa. Brilliant!