Late last year I made some goals to get myself into a junior design role. These were:
* Play more games
* Make a small game using Unity
* Make a small game level using Unreal Ed
* Create a great standard project, even if it's just the one.
I've laid Unity aside for the moment as I think it's more important for me to focus on learning Unreal to a good standard i.e. terrain, particle emitters, Kismet, Matinee etc so that I can create some excellent gameplay maps and environments.
I have now made some progress over the past month or two as I'm more focused now at using my lunchtimes to work through the Mastering Unreal Technology Volume 1 book tutorials. So hopefully before the end of July I will have a fully built (and working level to show off).
I'm working on playing more games this year so I am pleased with my progress with this. It's just the 'great standard project' that I seem to be slacking on a the moment sadly, but I do still intend to get something created before the end of the year, hopefully the end of August.