It's been a while since my last blog post so to sum up, I've been putting the finishing touches to map by adding meshes to the area. The hardest thing that I am finding is locating appropriate assets provided with the game that suit the style of my map.
I also realise that although I spent a lot of time researching the look of my pyramid, I didn't fully look into what should be within the corridors. So the last of my time is being spent populating the corridors of the pyramid and the tomb before I do the exterior and interior lighting before the final playtest. Well...that's the plan anyway.