...after a few weeks off of being completely lazy and a pitiful amount of time being spent on Project TF over the Easter weekend. I am now returning to the development of this prototype.
Unfortunately, it seems as if I'm doing this project solo so a lot of the polished art work will only go in once the functionality of features have been verified. This is probably the best plan for me as spending time working on or looking for resources will take up a considerable amount of my time. So anyone playtesting the project will hopefully look past the graphics and focus on the mechanics and gameplay to help me refine the game to make it more enjoyable for players. After I, playtesters and focus testers are satisfied with the improvements I'll start creating beautiful graphics to help my game shine.
Where I am at now is completing the final details of the design on the project site and I've got the following done and into the control system: Walking, Jumping, Machete Move 1, Machete Move 2, Whip Move 1, Lassoo, Discovery.
The problems that I have encountered at the moment is that after the animation has finished playing the character is not moved to the new coordinates, so that will be my first thing to look at. Also the Discovery move needs further animations made of the character at a smaller size. This shouldn't be difficult, but will take a bit a time as I didn't think to cover this when making the rest of the sprites. Also there is a small problem of the character playing the jumping animation and using the Discovery move at the same time because they are on the same buttons, but all of these seem quite minor and I don't reckon they should be difficult to fix...hopefully.
After this is done, I'll work on some basic enemies, the experience and the Intellect system.